The final product of this class has amounted to two models, edited and refined in 3D programs such as Maya and Mudbox.
From what started out as some minor sketches and drawings ended up becoming more 3-Dimensional as the semester went on, and I'm really happy to see the growth. Originally I thought my drawing skills were rather bad, but after the sketching period I realized I was a lot better than I thought! Not as much as some others, but I felt a real improvement in it.
Four weeks drawing models was a bit of a surprise for me. And modeling with clay was something I never thought I'd do before as well. Even if some of my models fell apart right before I could scan them, the ones that did get turned into 3D prints were 100% accurate to the scans! Even though one of the character's tail was kinda split and floating on it's own, I tethered it pretty quick in Maya and Mudbox.
This class helped me see how artistic I could be outside of a computer screen, and gave me the start of making my own world of characters expand myself, with a pencil and a sketchpad.
IMM370 Figure Construction
Tuesday, December 16, 2014
Wednesday, December 3, 2014
Final Week of Class
This class' models have been done in both Mudbox and Maya, and look good, in addition to the fact that I asked Dickie to use the 3D Printer to make models of them!
Both my dog head and full dog character have been created, and are spot on from the model after chipping away all of the supports.
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It took the better part of an hour or two, but they look amazing!
Both my dog head and full dog character have been created, and are spot on from the model after chipping away all of the supports.
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It took the better part of an hour or two, but they look amazing!
Thursday, November 20, 2014
3D Modeling Week 2
Yesterday was another work day, as well as a show of how the 3D printer works! I decided that no matter what, I wanted my model to be red so at least I had that figured out.
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But the best thing about the models is that I finally figured out how to fix the tail by tweaking it in Maya so it closes off as its own tail still attached to the model.
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Originally I tried to connect the two tail parts but it didn't transfer over to Mudbox correctly and still had holes that leaked into the model.
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But the best thing about the models is that I finally figured out how to fix the tail by tweaking it in Maya so it closes off as its own tail still attached to the model.
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Originally I tried to connect the two tail parts but it didn't transfer over to Mudbox correctly and still had holes that leaked into the model.
3D Modeling Week 1
Since last class last week was a work session, it gave us time to fix up our models for show and make them look more presentable. I took the scans from MakerBot and put them into Mudbox and Maya to see if I could edit them any.
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The two I made, the dog head and the full dog character, each looked better in one program compared to the other. The full dog body needed additional editing because the tail was cut in half and part of it was floating in the air after MakerBot scanned it.
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The head however looked basically the same and little was changed to that once pulled into one of the other programs. For my final, I do want to fix the full dog model, though the tail will be an issue. I've tried sculpting over it in Mudbox but no luck just yet.
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The two I made, the dog head and the full dog character, each looked better in one program compared to the other. The full dog body needed additional editing because the tail was cut in half and part of it was floating in the air after MakerBot scanned it.
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The head however looked basically the same and little was changed to that once pulled into one of the other programs. For my final, I do want to fix the full dog model, though the tail will be an issue. I've tried sculpting over it in Mudbox but no luck just yet.
Tuesday, November 11, 2014
Clay Modeling: Week 4
This week was all about the MakerBot and creating digital versions of our clay models for later editing on Mudbox or Maya.
Wasn't able to take any pictures of the digital models myself, but the files are saved on the class folder. Unfortunately, most of my clay models from the previous post ended up breaking before I could model them, but I did use the head I made from the first week of clay. It was probably the most solid, so this is great.
Wasn't able to take any pictures of the digital models myself, but the files are saved on the class folder. Unfortunately, most of my clay models from the previous post ended up breaking before I could model them, but I did use the head I made from the first week of clay. It was probably the most solid, so this is great.
Tuesday, November 4, 2014
Clay Modeling: Week 3
Today, we continued our work with clay modeling by having a free class to sculpt anything we wanted, preferably characters of ours.
Just this class I managed to make about 5 different characters and items that I really wanted to make! One I've been working on for a long time, and the rest I made to try and test out proportions.
This first character, who I named "Domino", is a humanoid canine with a hat and a collar. He's the only character here that I worked on prior to this class in other mediums and programs. His main weapon is a hammer, which I also made as a model.
The next model I made was this "Darkball" with an angry expression. This is what the main antagonist will look like for the story, or at least a rough version of what he'd look like. Very simplistic.
The third model is me experimenting with a frog character. I think I was initially confused with a frog's anatomy with a humanoid structure, so I tried to make the eyes bigger on the head as opposed to making them more human-like in placement and size. His weapon would be a staff, which isn't all that impressive as a clay model since its just a stick.
And finally, I have the last model which is a winged snake. I like how the head came out as well as the wings placed on the body, and how the head was supported on the body itself. I think there's a specific name for a winged snake in ancient myths: a Quetzalcoatl I think.
As a whole though, I think the models came out beautifully and I'm very proud of how well made I made them, considering I never made many clay models.
Just this class I managed to make about 5 different characters and items that I really wanted to make! One I've been working on for a long time, and the rest I made to try and test out proportions.
This first character, who I named "Domino", is a humanoid canine with a hat and a collar. He's the only character here that I worked on prior to this class in other mediums and programs. His main weapon is a hammer, which I also made as a model.
The next model I made was this "Darkball" with an angry expression. This is what the main antagonist will look like for the story, or at least a rough version of what he'd look like. Very simplistic.
The third model is me experimenting with a frog character. I think I was initially confused with a frog's anatomy with a humanoid structure, so I tried to make the eyes bigger on the head as opposed to making them more human-like in placement and size. His weapon would be a staff, which isn't all that impressive as a clay model since its just a stick.
And finally, I have the last model which is a winged snake. I like how the head came out as well as the wings placed on the body, and how the head was supported on the body itself. I think there's a specific name for a winged snake in ancient myths: a Quetzalcoatl I think.
As a whole though, I think the models came out beautifully and I'm very proud of how well made I made them, considering I never made many clay models.
Wednesday, October 29, 2014
Clay Modeling: Week 2
This time instead of making characters, we had to make a clay bust of our model's head. It was a bit harder than the character model because I had to make it look more realistic instead of cartoony.
Early on I tried to focus on how each of his parts looked, like the ears and the nose in addition to his wrinkles and lines on his face. The hair all along the back came out really well; I just used one of my tools to make it seem like a hair-like texture, mashing it against the back of the clay head.
Besides all that though, I decided to give the head glasses since the model had them on for a spell. He took them off before I could fully check out how they looked but I think it still looks good regardless.
This coming class is all about either finishing our character model or this bust and use the scanner to make it digital into Mudbox. I think I'll stick with my character, and made the rest of his body.
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