Wednesday, October 29, 2014

Clay Modeling: Week 2

This time instead of making characters, we had to make a clay bust of our model's head. It was a bit harder than the character model because I had to make it look more realistic instead of cartoony.


Early on I tried to focus on how each of his parts looked, like the ears and the nose in addition to his wrinkles and lines on his face. The hair all along the back came out really well; I just used one of my tools to make it seem like a hair-like texture, mashing it against the back of the clay head.


Besides all that though, I decided to give the head glasses since the model had them on for a spell. He took them off before I could fully check out how they looked but I think it still looks good regardless.


This coming class is all about either finishing our character model or this bust and use the scanner to make it digital into Mudbox. I think I'll stick with my character, and made the rest of his body.

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