Yesterday was another work day, as well as a show of how the 3D printer works! I decided that no matter what, I wanted my model to be red so at least I had that figured out.
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But the best thing about the models is that I finally figured out how to fix the tail by tweaking it in Maya so it closes off as its own tail still attached to the model.
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Originally I tried to connect the two tail parts but it didn't transfer over to Mudbox correctly and still had holes that leaked into the model.
Thursday, November 20, 2014
3D Modeling Week 1
Since last class last week was a work session, it gave us time to fix up our models for show and make them look more presentable. I took the scans from MakerBot and put them into Mudbox and Maya to see if I could edit them any.
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The two I made, the dog head and the full dog character, each looked better in one program compared to the other. The full dog body needed additional editing because the tail was cut in half and part of it was floating in the air after MakerBot scanned it.
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The head however looked basically the same and little was changed to that once pulled into one of the other programs. For my final, I do want to fix the full dog model, though the tail will be an issue. I've tried sculpting over it in Mudbox but no luck just yet.
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The two I made, the dog head and the full dog character, each looked better in one program compared to the other. The full dog body needed additional editing because the tail was cut in half and part of it was floating in the air after MakerBot scanned it.
[[]]
The head however looked basically the same and little was changed to that once pulled into one of the other programs. For my final, I do want to fix the full dog model, though the tail will be an issue. I've tried sculpting over it in Mudbox but no luck just yet.
Tuesday, November 11, 2014
Clay Modeling: Week 4
This week was all about the MakerBot and creating digital versions of our clay models for later editing on Mudbox or Maya.
Wasn't able to take any pictures of the digital models myself, but the files are saved on the class folder. Unfortunately, most of my clay models from the previous post ended up breaking before I could model them, but I did use the head I made from the first week of clay. It was probably the most solid, so this is great.
Wasn't able to take any pictures of the digital models myself, but the files are saved on the class folder. Unfortunately, most of my clay models from the previous post ended up breaking before I could model them, but I did use the head I made from the first week of clay. It was probably the most solid, so this is great.
Tuesday, November 4, 2014
Clay Modeling: Week 3
Today, we continued our work with clay modeling by having a free class to sculpt anything we wanted, preferably characters of ours.
Just this class I managed to make about 5 different characters and items that I really wanted to make! One I've been working on for a long time, and the rest I made to try and test out proportions.
This first character, who I named "Domino", is a humanoid canine with a hat and a collar. He's the only character here that I worked on prior to this class in other mediums and programs. His main weapon is a hammer, which I also made as a model.
The next model I made was this "Darkball" with an angry expression. This is what the main antagonist will look like for the story, or at least a rough version of what he'd look like. Very simplistic.
The third model is me experimenting with a frog character. I think I was initially confused with a frog's anatomy with a humanoid structure, so I tried to make the eyes bigger on the head as opposed to making them more human-like in placement and size. His weapon would be a staff, which isn't all that impressive as a clay model since its just a stick.
And finally, I have the last model which is a winged snake. I like how the head came out as well as the wings placed on the body, and how the head was supported on the body itself. I think there's a specific name for a winged snake in ancient myths: a Quetzalcoatl I think.
As a whole though, I think the models came out beautifully and I'm very proud of how well made I made them, considering I never made many clay models.
Just this class I managed to make about 5 different characters and items that I really wanted to make! One I've been working on for a long time, and the rest I made to try and test out proportions.
This first character, who I named "Domino", is a humanoid canine with a hat and a collar. He's the only character here that I worked on prior to this class in other mediums and programs. His main weapon is a hammer, which I also made as a model.
The next model I made was this "Darkball" with an angry expression. This is what the main antagonist will look like for the story, or at least a rough version of what he'd look like. Very simplistic.
The third model is me experimenting with a frog character. I think I was initially confused with a frog's anatomy with a humanoid structure, so I tried to make the eyes bigger on the head as opposed to making them more human-like in placement and size. His weapon would be a staff, which isn't all that impressive as a clay model since its just a stick.
And finally, I have the last model which is a winged snake. I like how the head came out as well as the wings placed on the body, and how the head was supported on the body itself. I think there's a specific name for a winged snake in ancient myths: a Quetzalcoatl I think.
As a whole though, I think the models came out beautifully and I'm very proud of how well made I made them, considering I never made many clay models.
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